Thursday, March 13, 2014

Missiles and Markets

Whoo-hoo, Kym started trained Advanced Mass Production yesterday. Finally, I have more than 5 production lines available (although I'm -1 production line right now regardless since I did a corp mate a favor and built something for him in highsec and now Kym can't leave null because of wardeccs). So it'll be interesting to see what those extra lines get used for. I'm thinking of a dedicated T2 ammo line, since that stuff takes forever to build- with a standard -4/-4 BPC for HAM ammo, it'll take like 4 or 5 days to build 50,000 missiles.

Speaking of that, I'm considering inventing future HAM BPCs with a decryptor- yep, you read that right. Decryptor with ammo. The logic is simple- the profit margin for the ammunition is large, and supposedly these things sell fast. If this current batch sells as fast as everyone says is does (and I'm naturally skeptical, so we'll see), then building time actually becomes a bigger factor than the profit margin. The decryptor is the Augmentation line, and for those of you unfamiliar with decryptors, they come in many flavors and modify the invented BPC, assuming the invention job is successful. 

The decryptors are usually expensive, but not in this case. Augmentation decryptors are dirt cheap, usually around 100K. Assuming I start inventing with a max-run BPC (always use a max-run for ammo folks, you'll get 10 T2 runs out of it), I'll get an invented BPC with 19 runs instead of 10, they'll build a bit faster, and have 20% more required materials. It also drops the chance of invention success by 40% (so if it was a 50% chance beforehand, now it's 30% --> not 10%). We'll see how it goes and whether it's worthwhile. If I can free up some time on a production line, then that's more room to build other stuff. This all assumes these missiles sell faster than I build them, though. Otherwise, forget it.

That's the strange (odd?) thing about the North Provi market. It's not highsec, and there is a definite ebb-and-flow to items. Folks who aren't patient would probably go nuts seeing 2 Brutixes sit for weeks on end without selling, and then suddenly watch as the entire region of Providence is emptied of Brutixes in one single afternoon. Fortunately, Kym builds all sorts of things in all shapes and sizes, and puts only a small number of any one thing up for sale at any given time. The ammo might be an exception to that rule, if it sells. 

One more thing about the North Provi market- after initially deciding to pull out of an item that someone was importing and selling for less than me, but in smaller quantities, I've decided to do a full 180 and go hard against the guy, selling at a loss to maintain control of that item. I figure the profits from everything else can subsidize the losses until he gives up and moves on. This is Kym's version of PvP, and it has the potential to be great fun. We'll see how it goes.

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